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alain.xyz | ||
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aerotwist.com
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| | | | | [AI summary] This article introduces shaders in the context of WebGL and Three.js, explaining their role in rendering 3D graphics and providing basic examples of vertex and fragment shaders. | |
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timur.hu
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| | | | | In the previous post I gave a brief introduction on what mesh and task shaders are from the perspective of application developers. Now it's time to dive deeper and talk about how mesh shaders are implemented in a Vulkan driver on AMD HW. Note that everything I discuss here is based on my experience and understanding as I was working on mesh shader support in RADV and is already available as public information in open source driver code. The goal of this blog post is to elaborate on how mesh shaders are i... | |
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jamie-wong.com
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| | | | | [AI summary] The author explains how to render metaballs using WebGL by leveraging the GPU for parallel pixel computation through the OpenGL programmable pipeline. | |
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thatonegamedev.com
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| | | In this one I teach a lot about data serialization using FlatBuffers. Data serialization is an advanced topic that shouldn't be neglected. | ||