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alain.xyz
| | www.reedbeta.com
7.2 parsecs away

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| | Pixels and polygons and shaders, oh my!
| | reindernijhoff.net
8.5 parsecs away

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| | Together with my colleague Johan Holwerda, I've created the RenderQueue, a platform where we'll share a selection of WebGL and WebGPU demos we've developed over the past decade. These demos are primarily technical in nature, focusing on proof of concepts
| | leifnode.com
8.2 parsecs away

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| | I've been looking at a lot of resources on current rendering algorithms to get nice looking real-time graphics and thought that it's time that I actually go and
| | tympanus.net
80.0 parsecs away

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| An introduction to Raymarching using the power of Signed Distance Fields (SDFs) and simple lighting to create a liquid shape effect.