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reindernijhoff.net | ||
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leifnode.com
I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global |
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www.sjbrown.co.uk
[AI summary] This post details the initial implementation and performance testing of a classical path tracer algorithm using NVIDIA CUDA on a GeForce 9500 GT graphics card. |
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blog.demofox.org
Casual Shadertoy Path Tracing 1: Basic Camera, Diffuse, Emissive « The blog at the bottom of the sea Posts in this series: Basic Camera, Diffuse, Emissive Image Improvement and Glossy Reflections Fresnel, Rough Refraction & Absorption, Orbit Camera Below is a screenshot of the shadertoy that goes with this post. Click to view full size. That shadertoy can be found at: https://www.shadertoy.com/view/tsBBWW https://demofox2.files.wordpress.com/2020/05/pt1p.png When you see a photorealistic image that someone says is... |
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craigmbooth.com
Building a photo-realistic ray tracer from scratch |
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