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reindernijhoff.net
| | willpgfx.com
3.4 parsecs away

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| | Here we take the work previously presented in Peter Shirley's excellent book, and move it to run entirely on the GPU.
| | nelari.us
4.3 parsecs away

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| | Books, articles, and blog posts tout the wavefront renderer architecture as a way to improve ray tracing performance on GPUs. How well does it perform in practice on M1, M2, and M3 chips? Should you write a wavefront renderer for your hobby project?
| | mattkeeter.com
3.9 parsecs away

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| | [AI summary] A detailed blog post by Matt Keeter about developing a GPU-based raytracer called rayray, focusing on its architecture, rendering techniques, and performance improvements.
| | danielbachler.de
28.0 parsecs away

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| I've used F# a lot in the last 3 years and for quite some time I wanted to collect a few good starting points to venture into F# in one place. I also wanted ...