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reindernijhoff.net | ||
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willpgfx.com
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| | | | | Here we take the work previously presented in Peter Shirley's excellent book, and move it to run entirely on the GPU. | |
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nelari.us
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| | | | | Books, articles, and blog posts tout the wavefront renderer architecture as a way to improve ray tracing performance on GPUs. How well does it perform in practice on M1, M2, and M3 chips? Should you write a wavefront renderer for your hobby project? | |
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mattkeeter.com
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| | | | | [AI summary] A detailed blog post by Matt Keeter about developing a GPU-based raytracer called rayray, focusing on its architecture, rendering techniques, and performance improvements. | |
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danielbachler.de
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| | | I've used F# a lot in the last 3 years and for quite some time I wanted to collect a few good starting points to venture into F# in one place. I also wanted ... | ||