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reindernijhoff.net | ||
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www.reedbeta.com
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| | | | | Pixels and polygons and shaders, oh my! | |
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blog.demofox.org
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| | | | | Posts in this series: Basic Camera, Diffuse, Emissive Image Improvement and Glossy Reflections Fresnel, Rough Refraction & Absorption, Orbit Camera Below is a screenshot of the shadertoy that goes with this post. Click to view full size. That shadertoy can be found at: https://www.shadertoy.com/view/tsBBWW https://demofox2.files.wordpress.com/2020/05/pt1p.png When you see a photorealistic image that someone says is... | |
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leifnode.com
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| | | | | I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global | |
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www.adriancourreges.com
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| | | 2015/03/12: Back online after Reddit and Slashdot killed my bandwidth with 30,000 visits in the last hours. Followed by HN. 2015/03/11: Update with ... | ||