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reindernijhoff.net
| | www.jallmenroeder.de
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| | [AI summary] The author shares their educational journey and implementation details of creating a path tracer using the C++ framework Nori, progressing from basic geometry to advanced lighting techniques like multiple importance sampling.
| | www.dusterwald.com
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| | Path tracing is all the rage in the offline rendering space these days. From Cycles to SuperFly (based on the open source Cycles) to Octane, most new rendering engines seem to be using this technology. Sometimes referred to as "unbiased, physically correct rendering" what is path tracing, how is it different to ray tracing and is it the future of high quality offline rendering? I will be looking to answer all of those questions in this blog post for anyone... Read More Read More
| | www.sjbrown.co.uk
1.4 parsecs away

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| | [AI summary] This post details the initial implementation and performance testing of a classical path tracer algorithm using NVIDIA CUDA on a GeForce 9500 GT graphics card.
| | www.jeremymorgan.com
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| Want to learn about PyTorch? Of course you do. This tutorial covers PyTorch basics, creating a simple neural network, and applying it to classify handwritten digits.