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reindernijhoff.net
| | www.reedbeta.com
3.1 parsecs away

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| | Pixels and polygons and shaders, oh my!
| | leifnode.com
2.5 parsecs away

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| | I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global
| | www.dusterwald.com
2.6 parsecs away

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| | Path tracing is all the rage in the offline rendering space these days. From Cycles to SuperFly (based on the open source Cycles) to Octane, most new rendering engines seem to be using this technology. Sometimes referred to as "unbiased, physically correct rendering" what is path tracing, how is it different to ray tracing and is it the future of high quality offline rendering? I will be looking to answer all of those questions in this blog post for anyone... Read More Read More
| | www.adriancourreges.com
35.3 parsecs away

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| The Metal Gear series achieved world-wide recognition when MetalGearSolid became a best-seller on the original PlayStation almost two ...