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reindernijhoff.net
| | www.sjbrown.co.uk
2.0 parsecs away

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| | mattkeeter.com
3.2 parsecs away

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| | [AI summary] A detailed blog post by Matt Keeter about developing a GPU-based raytracer called rayray, focusing on its architecture, rendering techniques, and performance improvements.
| | www.jakobmaier.at
2.2 parsecs away

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| | In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials.
| | alain.xyz
33.4 parsecs away

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| A review of the rendering architecture of Control, reviewing their ray tracer, rendering architecture, and technical art direction.