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reindernijhoff.net
| | www.reedbeta.com
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| | Pixels and polygons and shaders, oh my!
| | blog.demofox.org
3.5 parsecs away

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| | Posts in this series: Basic Camera, Diffuse, Emissive Image Improvement and Glossy Reflections Fresnel, Rough Refraction & Absorption, Orbit Camera Below is a screenshot of the shadertoy that goes with this post. Click to view full size. That shadertoy can be found at: https://www.shadertoy.com/view/tsBBWW https://demofox2.files.wordpress.com/2020/05/pt1p.png When you see a photorealistic image that someone says is...
| | leifnode.com
2.5 parsecs away

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| | I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global
| | www.adriancourreges.com
23.1 parsecs away

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| 2015/03/12: Back online after Reddit and Slashdot killed my bandwidth with 30,000 visits in the last hours. Followed by HN. 2015/03/11: Update with ...