|
You are here |
www.dusterwald.com | ||
| | | | |
c0de517e.blogspot.com
|
|
| | | | | Realtime rendering and videogame programming mostly, but I love computer science and visuals in all their forms. This is a notepad of my ideas. | |
| | | | |
reindernijhoff.net
|
|
| | | | | This shader is a proof of concept to find out if I could create a typical Shadertoy shader, i.e. a shader that renders a non-trivial animated 3D scene, by using a ray tracer instead of the commonly used raymarching techniques. | |
| | | | |
blog.johnnovak.net
|
|
| | | | | Personal blog of John Novak | |
| | | | |
www.miaumiau.cat
|
|
| | | [AI summary] The post details a technical solution for performing real-time mesh voxelization and distance field calculation in WebGL by overcoming the lack of compute shaders through triangle splitting and special handling for large triangles. | ||