|
You are here |
www.dusterwald.com | ||
| | | | |
reindernijhoff.net
|
|
| | | | | This shader is a proof of concept to find out if I could create a typical Shadertoy shader, i.e. a shader that renders a non-trivial animated 3D scene, by using a ray tracer instead of the commonly used raymarching techniques. | |
| | | | |
www.jakobmaier.at
|
|
| | | | | Writing a cool little raytracer to generate sick wallpapers (and practice C programming as well as learn more about computer graphics). | |
| | | | |
blog.johnnovak.net
|
|
| | | | | Personal blog of John Novak | |
| | | | |
mikemarcin.com
|
|
| | | our choice of DirectX 12 in our previous entry. In order to more fully understand how we're going to proceed to add graphics support to our engine we need to understand a bit of the history and evolution of graphics APIs. A Brief History of Graphics APIs Graphics APIs evolved through the decades. They start in the early 1990s with Iris GL followed by OpenGL. These are fixed-function immediate mode APIs. | ||