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mikemarcin.com
| | jamie-wong.com
2.9 parsecs away

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| | [AI summary] The author explains how to render metaballs using WebGL by leveraging the GPU for parallel pixel computation through the OpenGL programmable pipeline.
| | 3zanders.co.uk
1.3 parsecs away

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| | A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen.
| | www.reedbeta.com
2.9 parsecs away

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| | Pixels and polygons and shaders, oh my!
| | anki3d.org
8.5 parsecs away

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| TL;DR: If using per-primitive in/out in mesh shaders in Vulkan and in HLSL/DXC you need to manually decorate variables and struct members using SPIR-V intrinsics. See how at the bottom. This is goi...