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mikemarcin.com
| | alain.xyz
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| | A review of the state of the art in real time renderer architectures.
| | www.beyond3d.com
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| | Beyond3D 3.0
| | timur.hu
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| | In the previous post I gave a brief introduction on what mesh and task shaders are from the perspective of application developers. Now it's time to dive deeper and talk about how mesh shaders are implemented in a Vulkan driver on AMD HW. Note that everything I discuss here is based on my experience and understanding as I was working on mesh shader support in RADV and is already available as public information in open source driver code. The goal of this blog post is to elaborate on how mesh shaders are i...
| | morad.in
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| Foreword Since the release of the latest installment in the Metro series I've spent a few hours looking under the hood and I think there are some things that might be interesting to other tech oriented people. My goal is not to do an extensive analysis or to dig into the shader disassembly but to [...]