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timur.hu
| | 3zanders.co.uk

A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen.
2.8 parsecs

Travel
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| | aerotwist.com

[AI summary] This article introduces shaders in the context of WebGL and Three.js, explaining their role in rendering 3D graphics and providing basic examples of vertex and fragment shaders.
1.7 parsecs

Travel
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| | www.jendrikillner.com

[AI summary] This blog compilation covers advanced graphics programming topics including mesh shaders, GPU debugging tools, machine learning in game dev, and shader optimization techniques.
1.8 parsecs

Travel
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| | cprimozic.net

[AI summary] The author demonstrates a performance optimization for Three.js by manually implementing depth-based fragment culling to reduce unnecessary fragment shader execution.
14.6 parsecs

Travel
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