/explore
|
You are here |
timur.hu | ||
| | | | |
3zanders.co.uk
A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen. |
|
| | | | | ||
| | | | |
aerotwist.com
[AI summary] This article introduces shaders in the context of WebGL and Three.js, explaining their role in rendering 3D graphics and providing basic examples of vertex and fragment shaders. |
|
| | | | | ||
| | | | |
www.jendrikillner.com
[AI summary] This blog compilation covers advanced graphics programming topics including mesh shaders, GPU debugging tools, machine learning in game dev, and shader optimization techniques. |
|
| | | | | ||
| | | | |
cprimozic.net
[AI summary] The author demonstrates a performance optimization for Three.js by manually implementing depth-based fragment culling to reduce unnecessary fragment shader execution. |
|
| | | |||