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kusma.xyz
| | timjones.io
2.4 parsecs away

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| | Blog and open source projects by Tim Jones.
| | mikemarcin.com
2.5 parsecs away

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| | our choice of DirectX 12 in our previous entry. In order to more fully understand how we're going to proceed to add graphics support to our engine we need to understand a bit of the history and evolution of graphics APIs. A Brief History of Graphics APIs Graphics APIs evolved through the decades. They start in the early 1990s with Iris GL followed by OpenGL. These are fixed-function immediate mode APIs.
| | rosenzweig.io
2.9 parsecs away

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| | [AI summary] The blog post details the release of the world's first conformant OpenGL ES 3.1 driver for Apple M1 and M2 family GPUs, highlighting the engineering challenges and solutions implemented within the Asahi Linux project to achieve industry-standard compatibility.
| | www.gfxstrand.net
18.6 parsecs away

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| [AI summary] The post discusses the complexities and challenges of descriptor sets in graphics APIs like Vulkan and D3D12, focusing on hardware differences and the trade-offs between various descriptor binding methods.