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kusma.xyz
| | timjones.io
2.4 parsecs away

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| | Blog and open source projects by Tim Jones.
| | www.collabora.com
0.5 parsecs away

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| | Earlier this year, we announced a new project with Microsoft: the implementation of OpenCL & OpenGL to DirectX translation layers.
| | rosenzweig.io
2.9 parsecs away

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| | [AI summary] The blog post details the release of the world's first conformant OpenGL ES 3.1 driver for Apple M1 and M2 family GPUs, highlighting the engineering challenges and solutions implemented within the Asahi Linux project to achieve industry-standard compatibility.
| | www.velanstudios.com
23.5 parsecs away

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| [AI summary] The text describes the rendering pipeline of the Viper Engine used in the game Knockout City. It covers various stages including the initial 3D scene rendering, post-processing steps like distortion, bloom, tonemapping, and anti-aliasing, followed by UI rendering and the final backbuffer pass. The article also mentions future enhancements and invites interested readers to apply for the Viper Engine team.