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kusma.xyz
| | raphlinus.github.io
3.1 parsecs away

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| | At WWDC, Apple introduced Metal shader converter, a tool for converting shaders from DXIL (the main compilation target of HLSL in DirectX12) to Metal. While it is no doubt useful for reducing the cost of porting games from DirectX to Metal, I feel it does not move us any closer to a world of robust GPU infrastructure, and in many ways just adds more underspecified layers of complexity.
| | rosenzweig.io
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| | timjones.io
4.6 parsecs away

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| | Blog and open source projects by Tim Jones.
| | 3zanders.co.uk
29.1 parsecs away

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| A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen.