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kusma.xyz
| | rosenzweig.io

[AI summary] The blog post details the release of the world's first conformant OpenGL ES 3.1 driver for Apple M1 and M2 family GPUs, highlighting the engineering challenges and solutions implemented within the Asahi Linux project to achieve industry-standard compatibility.
2.9 parsecs

Travel
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| | jamie-wong.com

[AI summary] The author explains how to render metaballs using WebGL by leveraging the GPU for parallel pixel computation through the OpenGL programmable pipeline.
3.0 parsecs

Travel
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| | timjones.io

Blog and open source projects by Tim Jones.
2.4 parsecs

Travel
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| | aerotwist.com

[AI summary] This article introduces shaders in the context of WebGL and Three.js, explaining their role in rendering 3D graphics and providing basic examples of vertex and fragment shaders.
4.9 parsecs

Travel
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