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rosenzweig.io
| | raphlinus.github.io
4.2 parsecs away

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| | At WWDC, Apple introduced Metal shader converter, a tool for converting shaders from DXIL (the main compilation target of HLSL in DirectX12) to Metal. While it is no doubt useful for reducing the cost of porting games from DirectX to Metal, I feel it does not move us any closer to a world of robust GPU infrastructure, and in many ways just adds more underspecified layers of complexity.
| | kusma.xyz
4.8 parsecs away

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| | For the last few months, we have been working on two exciting new projects at Collabora, and it's finally time to share some information about them with the world: We are partnering with Microsoft DirectX engineers to build OpenCL and OpenGL mapping layers, in order to bring OpenCL 1.2 and OpenGL 3.3 support to all Windows and DirectX 12 enabled devices out there!
| | asahilinux.org
3.4 parsecs away

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| | [AI summary] Asahi Linux releases an alpha version of its gaming toolkit enabling M1/M2 chip users to run Windows games on Linux through Vulkan 1.3 drivers, x86 emulation, and Windows compatibility layers.
| | blog.hulacorn.com
25.2 parsecs away

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| A recyled post blew up on reddit and then got picked up on Hacker news, what it looks like.