|
You are here |
rosenzweig.io | ||
| | | | |
tim.siosm.fr
|
|
| | | | | I have now been playing games only on Linux for a year, and it has been great. With the GPU shortage, I had been waiting for prices to come back to reasonable levels before buying a new GPU. So far, I had always bought NVIDIA GPUs as I was using Windows to run games and the NVIDIA drivers had a better "reputation" than the AMD/Radeon ones. | |
| | | | |
asahilinux.org
|
|
| | | | | ||
| | | | |
raphlinus.github.io
|
|
| | | | | At WWDC, Apple introduced Metal shader converter, a tool for converting shaders from DXIL (the main compilation target of HLSL in DirectX12) to Metal. While it is no doubt useful for reducing the cost of porting games from DirectX to Metal, I feel it does not move us any closer to a world of robust GPU infrastructure, and in many ways just adds more underspecified layers of complexity. | |
| | | | |
machinethink.net
|
|
| | | Learn how OpenGL and Metal work by writing your own 3D renderer from scratch | ||