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rosenzweig.io | ||
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timur.hu
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| | | | NGG (Next Generation Geometry) is the technology that is responsible for any vertex and geometry processing in AMD RDNA GPUs. I decided to do a write-up about my experience implementing it in RADV, which is the Vulkan driver used by many Linux systems, including the Steam Deck. I will also talk about shader culling on RDNA GPUs. | |
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tim.siosm.fr
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| | | | I have now been playing games only on Linux for a year, and it has been great. With the GPU shortage, I had been waiting for prices to come back to reasonable levels before buying a new GPU. So far, I had always bought NVIDIA GPUs as I was using Windows to run games and the NVIDIA drivers had a better "reputation" than the AMD/Radeon ones. | |
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asahilinux.org
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sergioprado.blog
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| | This article is an introduction to embedded Android from the perspective of an embedded Linux developer. |