|
You are here |
asahilinux.org | ||
| | | | |
timur.hu
|
|
| | | | | Mesh and task shaders (amplification shaders in D3D jargon) are a new way to process geometry in 3D applications. First proposed by NVidia in 2018 and initially available in the "Turing" series, they are now supported on RDNA2 GPUs and are part of the D3D12 API. There is also an extension in Vulkan (and a vendor-specific one in OpenGL). This post is about what mesh shadig is and next time I'm going to talk about how mesh/task shaders are implemented on the driver side. | |
| | | | |
kusma.xyz
|
|
| | | | | For the last few months, we have been working on two exciting new projects at Collabora, and it's finally time to share some information about them with the world: We are partnering with Microsoft DirectX engineers to build OpenCL and OpenGL mapping layers, in order to bring OpenCL 1.2 and OpenGL 3.3 support to all Windows and DirectX 12 enabled devices out there! | |
| | | | |
melkat.blog
|
|
| | | | | Apple has made a lot of partnerships with big companies like Quantum Computer Services (AOL), Microsoft, HP, Intel, Cingular (AT&T), Epic Games, Valve, Capcom, and Ubisoft. They are all pretty one-sided in terms of who benefits. Focusing on these partnerships distracts from what has made Apple's platforms successful: the community of dedicated indie developers. But like their corporate partnerships, this relationship is not a healthy one. | |
| | | | |
dailytechvideo.com
|
|
| | | Thanks for coming to visit Daily Tech Video! I'm afraid that my other duties have made it impossible for me to keep doing DTV. This site will remain, but it won't be updated in the near future. If you're a developer who wants a weekly dose of news, information, and tips, then subscribe to my ... Continue reading Daily Tech Video: Status update ? | ||