|
You are here |
timur.hu | ||
| | | | |
www.reedbeta.com
|
|
| | | | | Pixels and polygons and shaders, oh my! | |
| | | | |
therealmjp.github.io
|
|
| | | | | It is no secret that we tend to have a bit of a problem with shader permutations in real-time graphics. It's such a bad problem that it not only affects graphics programmers, but also trickles down to all of the other content creators that use an engine. If you don't believe me, just go ahead and search for "unreal compiling shaders meme" on Google images and see what comes up. There are many great ones to choose from, but personally I am a bit partial to this one: | |
| | | | |
www.willusher.io
|
|
| | | | | [AI summary] This article provides a step-by-step guide to setting up a WebGPU context and rendering a triangle on the screen, introducing the basics of WebGPU and its advantages over WebGL. It covers the setup of the rendering context, shader modules, vertex data, render pipeline configuration, and the rendering loop, culminating in a working example of a triangle being displayed. | |
| | | | |
blog.zorinaq.com
|
|
| | | I made a Linux kernel patch to support ECC memory on AMD Ryzen 5000 APUs (codename Cezanne.) Itapplies cleanly and works on kernel versions 5.13 through the ... | ||