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timur.hu | ||
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www.willusher.io
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| | | | | [AI summary] This article provides a step-by-step guide to setting up a WebGPU context and rendering a triangle on the screen, introducing the basics of WebGPU and its advantages over WebGL. It covers the setup of the rendering context, shader modules, vertex data, render pipeline configuration, and the rendering loop, culminating in a working example of a triangle being displayed. | |
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mikemarcin.com
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| | | | | our choice of DirectX 12 in our previous entry. In order to more fully understand how we're going to proceed to add graphics support to our engine we need to understand a bit of the history and evolution of graphics APIs. A Brief History of Graphics APIs Graphics APIs evolved through the decades. They start in the early 1990s with Iris GL followed by OpenGL. These are fixed-function immediate mode APIs. | |
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www.reedbeta.com
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| | | | | Pixels and polygons and shaders, oh my! | |
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www.longdelayspossible.com
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| | | [AI summary] A blog post discussing the emotional and metaphorical themes of the song 'Little Black Submarines' by The Black Keys, reflecting on heartbreak and lost time, with additional content about newsletter subscriptions and cookie consent preferences. | ||