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www.willusher.io
| | pagefault.se
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| | Outlined in a previous post, I put down some ideas on how to utilize Ds metaprogramming capabilities in order to reduce the amount of fairly unnecessary boilerplate when writing OpenGL code. (I should note, I was heavily inspired by tomakas glium in rust land) Since then, Ive been hard at work abusing the basic idea laid out, coupled with implementing things I merely hinted at in my last post, like instancing and element buffer object support.
| | lea.codes
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| | A short tutorial on WebGL and Shaders
| | toji.dev
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| | Brandon Jones - Graphics and XR on the web
| | kernelpodcast.org
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| Prologue This is the pilot episode for what will become season 2 of the Linux Kernel Podcast. Back in 2008-2009 I recorded a daily "kernel podcast" that summarized the happenings of the Linux Kernel Mailing List (LKML). Eventually, daily became a little too much, and the podcast went weekly, followed by...not. This time around, I'm...