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c0de517e.com
| | solid-angle.blogspot.com
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| | Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b...
| | simoncoenen.com
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| | A graphics study of Doom Eternal
| | thenumb.at
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| | [AI summary] The text provides an in-depth overview of various neural field techniques, focusing on their applications in representing images, geometry, and light fields. It discusses methods such as positional encoding, hash encoding, and neural SDFs, highlighting their advantages in terms of model size, training efficiency, and quality of representation. The text also touches on the broader implications of these techniques in fields like computer vision and real-time rendering, emphasizing their potential to revolutionize how we model and interact with digital content.
| | www.jendrikillner.com
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| [AI summary] This article covers graphics programming topics including implementing printf in shaders, generating simplex noise, portability of noise calculations across GPUs, and a job posting for an Unreal Developer at Threedy.