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solid-angle.blogspot.com
| | c0de517e.com
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| | Angelo Pesce's homepage & blog on computers, graphics and other things.
| | knarkowicz.wordpress.com
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| | In 2013 Anomaly 2 mobile version (iOS/Android/Blackberry) by a small indie studio 11 Bit Studios was released. It was an interesting project as we needed to run heavy content from PC version on much weaker mobile platforms. I'd like to write about rendering technology behind it and share my experiences about implementing a lightmap baker....
| | www.velanstudios.com
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| | [AI summary] The text describes the rendering pipeline of the Viper Engine used in the game Knockout City. It covers various stages including the initial 3D scene rendering, post-processing steps like distortion, bloom, tonemapping, and anti-aliasing, followed by UI rendering and the final backbuffer pass. The article also mentions future enhancements and invites interested readers to apply for the Viper Engine team.
| | pixelalchemy.dev
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| A look into what makes those pixels so gosh darn wiggly!