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solid-angle.blogspot.com
| | c0de517e.blogspot.com
3.2 parsecs away

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| | Realtime rendering and videogame programming mostly, but I love computer science and visuals in all their forms. This is a notepad of my ideas.
| | knarkowicz.wordpress.com
3.2 parsecs away

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| | In 2013 Anomaly 2 mobile version (iOS/Android/Blackberry) by a small indie studio 11 Bit Studios was released. It was an interesting project as we needed to run heavy content from PC version on much weaker mobile platforms. I'd like to write about rendering technology behind it and share my experiences about implementing a lightmap baker....
| | diaryofagraphicsprogrammer.blogspot.com
3.3 parsecs away

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| | In June last year I had an idea for a new rendering design. I call it light pre-pass renderer. The idea is to fill up a Z buffer first and a...
| | benjamin.computer
30.0 parsecs away

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| Benjamin Blundell, benjamin.computer. I make things with computers