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leifnode.com | ||
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therealmjp.github.io
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| | | | | While the idea of deferred shading/deferred rendering isn't quite as hot as it wasyear or two ago (OMG, Killzone 2 uses deferred rendering!), it's still a cool idea that gets discussed rather often.People generally tend to be attracted to way a "pure" deferred renderer neatly and cleanly separates your geometry from your lighting, as well as the idea of being able to throw lights everywhere in their scene.However as anyone who's done a little bit of research into the topic surely knows, it comes with a few drawbacks. | |
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diaryofagraphicsprogrammer.blogspot.com
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| | | | | In June last year I had an idea for a new rendering design. I call it light pre-pass renderer. The idea is to fill up a Z buffer first and a... | |
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www.reedbeta.com
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| | | | | Pixels and polygons and shaders, oh my! | |
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nercury.github.io
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| | | Articles and tutorials about Rust, Embedded development and Computer Graphics. | ||