/explore
|
You are here |
leifnode.com | ||
| | | | |
therealmjp.github.io
While the idea of deferred shading/deferred rendering isn't quite as hot as it wasyear or two ago (OMG, Killzone 2 uses deferred rendering!), it's still a cool idea that gets discussed rather often.People generally tend to be attracted to way a "pure" deferred renderer neatly and cleanly separates your geometry from your lighting, as well as the idea of being able to throw lights everywhere in their scene.However as anyone who's done a little bit of research into the topic surely knows, it comes with a few drawbacks. |
|
| | | | | ||
| | | | |
www.aortiz.me
A website to showcase my work & personal projects |
|
| | | | | ||
| | | | |
www.reedbeta.com
Pixels and polygons and shaders, oh my! |
|
| | | | | ||
| | | | |
www.zubspace.com
A blog about game development, programming and design. |
|
| | | |||