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leifnode.com
| | therealmjp.github.io

While the idea of deferred shading/deferred rendering isn't quite as hot as it wasyear or two ago (OMG, Killzone 2 uses deferred rendering!), it's still a cool idea that gets discussed rather often.People generally tend to be attracted to way a "pure" deferred renderer neatly and cleanly separates your geometry from your lighting, as well as the idea of being able to throw lights everywhere in their scene.However as anyone who's done a little bit of research into the topic surely knows, it comes with a few drawbacks.
2.6 parsecs

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| | www.aortiz.me

A website to showcase my work & personal projects
1.6 parsecs

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| | www.reedbeta.com

Pixels and polygons and shaders, oh my!
2.5 parsecs

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| | www.zubspace.com

A blog about game development, programming and design.
27.3 parsecs

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