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leifnode.com | ||
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www.reedbeta.com
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| | | | | Pixels and polygons and shaders, oh my! | |
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morad.in
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| | | | | Foreword After my previous articles I started looking for another game to dive into and I ran into the demo version of Shadows of the Tomb Raider. I thought the rendering of this game is probably already really interesting but with the recent patch to enable raytraced shadows it made it an even better target. [...] | |
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chetanjags.wordpress.com
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| | | | | Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light... | |
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danielsieger.com
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| | | A summary of learning Rust and writing a ray tracer from scratch using test-driven development. | ||