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www.reedbeta.com
| | machinethink.net

Learn how OpenGL and Metal work by writing your own 3D renderer from scratch
3.0 parsecs

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| | leifnode.com

I've been looking at a lot of resources on current rendering algorithms to get nice looking real-time graphics and thought that it's time that I actually go and
1.9 parsecs

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| | therealmjp.github.io

While the idea of deferred shading/deferred rendering isn't quite as hot as it wasyear or two ago (OMG, Killzone 2 uses deferred rendering!), it's still a cool idea that gets discussed rather often.People generally tend to be attracted to way a "pure" deferred renderer neatly and cleanly separates your geometry from your lighting, as well as the idea of being able to throw lights everywhere in their scene.However as anyone who's done a little bit of research into the topic surely knows, it comes with a few drawbacks.
3.5 parsecs

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| | www.voorhoede.nl

We see WebGL being used in more and more sectors, like 3D visualizations in games, physics simulations and artwork. Let's delve deeper into this topic.
17.4 parsecs

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