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machinethink.net | ||
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tayfunkayhan.wordpress.com
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| | | | | Code for this part can be found here. Go 3D! InPart I: Hello, Triangle!, we rendered a two-dimensional triangle defined in normalized device coordinates-space [-1, 1] directly. As simple as they can get, it was already perfect for projecting to our two-dimensional screen. Before we get into adding a third dimension to our virtual world,... | |
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colececil.dev
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| | | | | When I started using pixel art in game development, I assumed that it would easily work at any screen resolution, since modern screen resolutions are much hi... | |
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jamie-wong.com
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| | | | | [AI summary] Jamie Wong's blog post details the process of rendering metaballs using WebGL, explaining the OpenGL programmable pipeline, shaders, and techniques for transferring data from the CPU to the GPU. | |
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c0de517e.com
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| | | Angelo Pesce's homepage & blog on computers, graphics and other things. | ||