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colececil.dev | ||
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machinethink.net
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| | | | | Learn how OpenGL and Metal work by writing your own 3D renderer from scratch | |
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www.ronja-tutorials.com
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| | | | | Often when doing VFX you want stuff to stick to the floor. Even when that floor is uneven. Or decals to make existing geometry more interresting, or you want blob shadows on uneven floor, or some other use-cases in the same direction. (note: I used the free "Nature Starter Kit 2" from the Unity Asset store throughout this tutorial) Unity has the concept of a "projector" for that, but I have to admit I dont quite trust them. | |
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bumbershootsoft.wordpress.com
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| | | | | Now that I've walked through the history of OpenGL and seen what I can do at what points in history, I can attack one of the long-standing problems I had with my old pixmap library. It's not easy to see the issue with the logo image I've been using, so I'll be replacing it with... | |
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www.codeslow.com
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| | | Some weeks ago I started looking at using Rust for making a 64K intro. I started out by making a minimal window app that takes up only 3.... | ||