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colececil.dev
| | csantosbh.wordpress.com

This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable...
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| | bumbershootsoft.wordpress.com

Now that I've walked through the history of OpenGL and seen what I can do at what points in history, I can attack one of the long-standing problems I had with my old pixmap library. It's not easy to see the issue with the logo image I've been using, so I'll be replacing it with...
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| | www.joelotter.com

The game development landscape has changed significantly over the last few years (understatement of the century, but whatever). One of the most significant of these changes , especially for game developers - though it's one that often goes unnoticed - is the riseof screen resolution and aspect ratio fragmentation.
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| | diaryofaninternetnobody.com

Hello there, welcome to the longest day of the year. I composed a new modular synth piece to mark the summer solstice and thought it was only fair that I should share it with the world. So here it is; Estivalium, available to buy on Bandcamp or you can listen for free on the player...
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