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colececil.dev | ||
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csantosbh.wordpress.com
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| | | | | This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable... | |
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bumbershootsoft.wordpress.com
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| | | | | Now that I've walked through the history of OpenGL and seen what I can do at what points in history, I can attack one of the long-standing problems I had with my old pixmap library. It's not easy to see the issue with the logo image I've been using, so I'll be replacing it with... | |
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blog.kodewerx.org
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| | | | | Video game development, hacking, and debugging. Brought to you by BlipJoy! | |
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motionentrance.edu.np
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| | | [AI summary] An instructional blog post from Motion Entrance Academy explaining how to purchase online courses and lectures through their dashboard system. | ||