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colececil.dev | ||
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csantosbh.wordpress.com
This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable... |
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bumbershootsoft.wordpress.com
Now that I've walked through the history of OpenGL and seen what I can do at what points in history, I can attack one of the long-standing problems I had with my old pixmap library. It's not easy to see the issue with the logo image I've been using, so I'll be replacing it with... |
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www.joelotter.com
The game development landscape has changed significantly over the last few years (understatement of the century, but whatever). One of the most significant of these changes , especially for game developers - though it's one that often goes unnoticed - is the riseof screen resolution and aspect ratio fragmentation. |
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diaryofaninternetnobody.com
Hello there, welcome to the longest day of the year. I composed a new modular synth piece to mark the summer solstice and thought it was only fair that I should share it with the world. So here it is; Estivalium, available to buy on Bandcamp or you can listen for free on the player... |
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