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colececil.dev
| | csantosbh.wordpress.com
5.3 parsecs away

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| | This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable...
| | bumbershootsoft.wordpress.com
3.7 parsecs away

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| | Now that I've walked through the history of OpenGL and seen what I can do at what points in history, I can attack one of the long-standing problems I had with my old pixmap library. It's not easy to see the issue with the logo image I've been using, so I'll be replacing it with...
| | blog.kodewerx.org
3.2 parsecs away

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| | Video game development, hacking, and debugging. Brought to you by BlipJoy!
| | motionentrance.edu.np
24.7 parsecs away

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| [AI summary] An instructional blog post from Motion Entrance Academy explaining how to purchase online courses and lectures through their dashboard system.