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www.joelotter.com | ||
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filiph.net
What happens when you decide to benchmark Flutter as if it was a 2D game development framework. |
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colececil.dev
When I started using pixel art in game development, I assumed that it would easily work at any screen resolution, since modern screen resolutions are much hi... |
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jgayfer.com
How I discovered the joy of game development, despite staunchly avoiding it for years. |
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blog.demofox.org
Follow me on this train of thought :P 1) There's this thing called super sampling where you render an image at a larger resolution, so that you can properly downsample it to the right size (the size of your screen for instance) to avoid aliasing problems. The problem here is that you are rendering more... |
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