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| | A short tutorial on WebGL and Shaders
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| | Free tutorials for modern Opengl (3.3 and later) in C/C++
| | jeskin.net
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| | [AI summary] This blog post explains the concept of model, view, and projection matrices in 3D graphics rendering, detailing their roles in transforming 3D objects to 2D screen space and providing examples of their implementation in OpenGL ES.
| | tayfunkayhan.wordpress.com
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| Code for this part can be found here. Hello, Triangle! Mission statement: Given a set of three vertices which form a triangle, we want to rasterize the triangle onto our 2D screen. Now how do we define those vertices? Two of the options are: raster(or pixel)-space and normalized device coordinates space. In raster-space, vertex coordinates...