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jeskin.net
| | tayfunkayhan.wordpress.com
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| | Code for this part can be found here. Go 3D! InPart I: Hello, Triangle!, we rendered a two-dimensional triangle defined in normalized device coordinates-space [-1, 1] directly. As simple as they can get, it was already perfect for projecting to our two-dimensional screen. Before we get into adding a third dimension to our virtual world,...
| | www.opengl-tutorial.org
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| | Free tutorials for modern Opengl (3.3 and later) in C/C++
| | lisyarus.github.io
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| | reindernijhoff.net
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| Just a repost of one of my first shaders on Shadertoy. This is a simple realtime path tracer, implemented in a WebGL fragment shader. The shader shows motion blur, depth of field and importance sampling. The path tracer is based