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jeskin.net
| | 3zanders.co.uk

A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen.
3.2 parsecs

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| | lisyarus.github.io


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| | tayfunkayhan.wordpress.com

Code for this part can be found here. Go 3D! InPart I: Hello, Triangle!, we rendered a two-dimensional triangle defined in normalized device coordinates-space [-1, 1] directly. As simple as they can get, it was already perfect for projecting to our two-dimensional screen. Before we get into adding a third dimension to our virtual world,...
3.0 parsecs

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| | bumbershootsoft.wordpress.com

Now that I've walked through the history of OpenGL and seen what I can do at what points in history, I can attack one of the long-standing problems I had with my old pixmap library. It's not easy to see the issue with the logo image I've been using, so I'll be replacing it with...
28.1 parsecs

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