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www.opengl-tutorial.org
| | webglfactory.blogspot.com
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| | This is a thing every 3D developer should know: for a given point in 3D what is the position of that point in 2D, e.g. on the screen in pi...
| | lea.codes
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| | A short tutorial on WebGL and Shaders
| | jeskin.net
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| | [AI summary] This blog post explains the concept of model, view, and projection matrices in 3D graphics rendering, detailing their roles in transforming 3D objects to 2D screen space and providing examples of their implementation in OpenGL ES.
| | danangell.com
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| Shaders provide programmers with a beautiful combination of art and math. Most other throwaway projects are devoid of any artistic value. In less than a dozen lines of code you can draw fractals. A few more and you can start creating intricate animations. The most interesting part is the unique perspective they force you into. Say you want to draw a circle in an imperative programming language. You need to break out a for loop and calculate the sin and cos of different angles until you have points all around the circumference of a circle.