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learnopengl.com
| | nickmcd.me
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| | colececil.dev
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| | When I started using pixel art in game development, I assumed that it would easily work at any screen resolution, since modern screen resolutions are much hi...
| | www.opengl-tutorial.org
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| | Free tutorials for modern Opengl (3.3 and later) in C/C++
| | therealmjp.github.io
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| Aliasing is everywhere in graphics. Almost everything we do uses discrete sampling, which means almost everything can produce a variety of aliasing artifacts. The folks in the film industry have historically taken a "no aliasing allowed" stance in their work, but in real-time graphics we're still producing games with more sparkling and shimmering than a glitzy prom dress. If we're going to do anything about that problem, I think it's important that we all try to have at least a basic understanding of signal processing.