|
You are here |
learnopengl.com | ||
| | | | |
nickmcd.me
|
|
| | | | | ||
| | | | |
colececil.dev
|
|
| | | | | When I started using pixel art in game development, I assumed that it would easily work at any screen resolution, since modern screen resolutions are much hi... | |
| | | | |
www.opengl-tutorial.org
|
|
| | | | | Free tutorials for modern Opengl (3.3 and later) in C/C++ | |
| | | | |
therealmjp.github.io
|
|
| | | Aliasing is everywhere in graphics. Almost everything we do uses discrete sampling, which means almost everything can produce a variety of aliasing artifacts. The folks in the film industry have historically taken a "no aliasing allowed" stance in their work, but in real-time graphics we're still producing games with more sparkling and shimmering than a glitzy prom dress. If we're going to do anything about that problem, I think it's important that we all try to have at least a basic understanding of signal processing. | ||