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learnopengl.com
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| | Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light...
| | www.adriancourreges.com
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| | TotalAnnihilation has a special place in my heart since it was the very first RTS I played; it was with Command&Conquer and ...
| | nickmcd.me
10.6 parsecs away

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| | www.willusher.io
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