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| | When I started using pixel art in game development, I assumed that it would easily work at any screen resolution, since modern screen resolutions are much hi...
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| | Free tutorials for modern Opengl (3.3 and later) in C/C++
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| Outlined in a previous post, I put down some ideas on how to utilize Ds metaprogramming capabilities in order to reduce the amount of fairly unnecessary boilerplate when writing OpenGL code. (I should note, I was heavily inspired by tomakas glium in rust land) Since then, Ive been hard at work abusing the basic idea laid out, coupled with implementing things I merely hinted at in my last post, like instancing and element buffer object support.