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| | An example of using OpenGL shaders (and indexed drawing) in Nim - nim_opengl_shader_example.nim
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| | bumbershootsoft.wordpress.com
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| | Now that I've walked through the history of OpenGL and seen what I can do at what points in history, I can attack one of the long-standing problems I had with my old pixmap library. It's not easy to see the issue with the logo image I've been using, so I'll be replacing it with...
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