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www.nicktasios.nl | ||
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bumbershootsoft.wordpress.com
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| | | | | Now that I've walked through the history of OpenGL and seen what I can do at what points in history, I can attack one of the long-standing problems I had with my old pixmap library. It's not easy to see the issue with the logo image I've been using, so I'll be replacing it with... | |
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hereket.com
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gpfault.net
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| | | | | [AI summary] The article discusses the implementation of particle systems in WebGL 2, covering various enhancements such as dynamic billboard rendering using instancing, sprite textures, and the integration of force fields for more complex particle behaviors. It also details the setup of vertex arrays and buffers for efficient rendering, along with the necessary shader modifications to support these features. | |
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thenumb.at
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| | | [AI summary] The text provides an in-depth overview of various neural field techniques, focusing on their applications in representing images, geometry, and light fields. It discusses methods such as positional encoding, hash encoding, and neural SDFs, highlighting their advantages in terms of model size, training efficiency, and quality of representation. The text also touches on the broader implications of these techniques in fields like computer vision and real-time rendering, emphasizing their potential to revolutionize how we model and interact with digital content. | ||