Explore >> Select a destination


You are here

www.nicktasios.nl
| | hereket.com
1.4 parsecs away

Travel
| | [AI summary] A tutorial demonstrating how to create a window with raw Xlib and render a colored triangle using modern OpenGL shaders in C.
| | gpfault.net
2.5 parsecs away

Travel
| | [AI summary] The article discusses the implementation of particle systems in WebGL 2, covering various enhancements such as dynamic billboard rendering using instancing, sprite textures, and the integration of force fields for more complex particle behaviors. It also details the setup of vertex arrays and buffers for efficient rendering, along with the necessary shader modifications to support these features.
| | gist.github.com
1.8 parsecs away

Travel
| | An example of using OpenGL shaders (and indexed drawing) in Nim - nim_opengl_shader_example.nim
| | jamie-wong.com
5.8 parsecs away

Travel
| [AI summary] The author explains how to render metaballs using WebGL by leveraging the GPU for parallel pixel computation through the OpenGL programmable pipeline.