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www.nicktasios.nl
| | glfmn.io
4.7 parsecs away

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| | gpfault.net
2.5 parsecs away

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| | [AI summary] The article discusses the implementation of particle systems in WebGL 2, covering various enhancements such as dynamic billboard rendering using instancing, sprite textures, and the integration of force fields for more complex particle behaviors. It also details the setup of vertex arrays and buffers for efficient rendering, along with the necessary shader modifications to support these features.
| | gist.github.com
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| | An example of using OpenGL shaders (and indexed drawing) in Nim - nim_opengl_shader_example.nim
| | jgayfer.com
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| How I discovered the joy of game development, despite staunchly avoiding it for years.