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bumbershootsoft.wordpress.com
| | webglfundamentals.org
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| | What's a shader and what's GLSL
| | colececil.dev
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| | When I started using pixel art in game development, I assumed that it would easily work at any screen resolution, since modern screen resolutions are much hi...
| | lea.codes
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| | A short tutorial on WebGL and Shaders
| | 0fps.net
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| Large voxel terrains may contain millions of polygons. Rendering such terrains at a uniform scale is both inefficient and can lead to aliasing of distant objects. As a result, many game engines choose to implement some form of level of detail based rendering, so that distant terrain is rendered with less geometry. http://www.youtube.com/watch?v=4S1sYUHV20s In this...