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bumbershootsoft.wordpress.com | ||
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jamie-wong.com
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| | | | | [AI summary] Jamie Wong's blog post details the process of rendering metaballs using WebGL, explaining the OpenGL programmable pipeline, shaders, and techniques for transferring data from the CPU to the GPU. | |
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www.nicktasios.nl
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| | | | | In this series of posts, I am going to create a clone of the classic arcade game, space invaders, in C++ using only a few dependencies. In this post I will set up the required OpenGL shaders to draw a | |
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csantosbh.wordpress.com
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| | | | | This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable... | |
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olvemaudal.github.io
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| | | C++ is a difficult language to master. Very difficult. It does not take more than a few days away from the keyboard before you start forgetting some of the details that will bite when you visit the dark and dusty corners of the language (sometimes because you work with code written by others). | ||