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bumbershootsoft.wordpress.com | ||
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csantosbh.wordpress.com
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| | | | | This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable... | |
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webglfundamentals.org
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| | | | | What's a shader and what's GLSL | |
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lea.codes
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| | | | | A short tutorial on WebGL and Shaders | |
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jfenn.me
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| | | A summary of some of the various projects I've been working on this year. | ||