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bumbershootsoft.wordpress.com
| | csantosbh.wordpress.com
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| | This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable...
| | webglfundamentals.org
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| | What's a shader and what's GLSL
| | lea.codes
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| | A short tutorial on WebGL and Shaders
| | jfenn.me
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| A summary of some of the various projects I've been working on this year.