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jamie-wong.com
| | lea.codes

A short tutorial on WebGL and Shaders
0.8 parsecs

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| | everttimberg.io

Evert Timberg, Software developer and architect in Toronto
1.6 parsecs

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| | webglfundamentals.org

What's a shader and what's GLSL
2.2 parsecs

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| | momentsingraphics.de

[AI summary] The text discusses advanced techniques for rendering physically accurate and efficient soft shadows using polygonal and linear lights in real-time ray tracing. It covers methods like projected solid angle sampling, LTC sampling, and MIS heuristics, along with optimizations and applications such as textured lights, IES profiles, and portals. The text also touches on performance considerations and future directions in global illumination.
16.9 parsecs

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