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jamie-wong.com
| | everttimberg.io
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| | Evert Timberg, Software developer and architect in Toronto
| | 3zanders.co.uk
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| | A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen.
| | aerotwist.com
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| | [AI summary] This article introduces shaders in the context of WebGL and Three.js, explaining their role in rendering 3D graphics and providing basic examples of vertex and fragment shaders.
| | seblagarde.wordpress.com
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| Version : 1.28 - Living blog - First version was 2 December 2011 This post replace and update a previous post name "Tips, tricks and guidelines for specular cubemap" with information contain in the Siggraph 2012 talk "Local Image-based Lighting With Parallax-corrected Cubemap" available here. Image-based lighting (IBL) is common in game today to simulate...