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jamie-wong.com | ||
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everttimberg.io
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| | | | | Evert Timberg, Software developer and architect in Toronto | |
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3zanders.co.uk
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| | | | | A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen. | |
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aerotwist.com
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| | | | | [AI summary] This article introduces shaders in the context of WebGL and Three.js, explaining their role in rendering 3D graphics and providing basic examples of vertex and fragment shaders. | |
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seblagarde.wordpress.com
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| | | Version : 1.28 - Living blog - First version was 2 December 2011 This post replace and update a previous post name "Tips, tricks and guidelines for specular cubemap" with information contain in the Siggraph 2012 talk "Local Image-based Lighting With Parallax-corrected Cubemap" available here. Image-based lighting (IBL) is common in game today to simulate... | ||