|
You are here |
tympanus.net | ||
| | | | |
felixrieseberg.com
|
|
| | | | | Tutorial: Using Shadertoy shaders in three.js - with example code using Next.js, Three.js, and React. | |
| | | | |
varun.ca
|
|
| | | | | When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to... | |
| | | | |
erikmcclure.com
|
|
| | | | | Today I learned that there are way too many coordinate systems, and that I'm an idiot (but that was already well-established). I have also learned to not trust graphics tutorials, but the reasons for that won't become apparent until the end of this article. There are two types of coordinate systems: left-handed and right-handed coordinate systems. By convention, most everyone in math and science uses right-handed coordinate systems with positive x going to the right, positive y going up, and positive z coming out of the screen. | |
| | | | |
leifnode.com
|
|
| | | I've been looking at a lot of resources on current rendering algorithms to get nice looking real-time graphics and thought that it's time that I actually go and | ||