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| | You can use quaternions to describe rotations and quaternion products to carry out these rotations. These products have the form qpq* where q represents a rotation, q* is its conjugate, and p is the the vector being rotated. (That's leaving out some details that we'll get to shortly.) The primary advantage of using quaternions to
| | twiik.net
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| | Here's a quick tutorial on how to create realtime reflections in Unity 5. This approach is very hacky, but you can use the new reflection probes in Unity 5 t...
| | blog.eyas.sh
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| | Those picking up Unity will likely have a lot of questions about the Unity Editor. How do I navigate it? What is a good development workflow using the Editor as
| | roape.net
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| [AI summary] The content is a cookie consent notice and introductory information about the Review of African Political Economy (ROAPE) journal, including subscription details.