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phaser.io
| | manuel.kiessling.net
3.1 parsecs away

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| | Some days ago, my son asked me how computer games are made. The result is a simple yet fully-functional 2D space shooter, available on Facebook. Here's how it's done.
| | www.lostdecadegames.com
1.4 parsecs away

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| | Lost Decade Games
| | 16bpp.net
2.3 parsecs away

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| | [AI summary] The author discusses their work on developing a Nim package for HTML5 canvas manipulation, highlighting challenges in API design and performance optimizations.
| | colececil.dev
20.0 parsecs away

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| When I started using pixel art in game development, I assumed that it would easily work at any screen resolution, since modern screen resolutions are much hi...