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twiik.net
| | www.code-spot.co.za
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| | Procedurally generated meshes have several uses in game development: You can use them for crisp, non-standard UI components.You can use them to render lines that look correct if your engine (in thi...
| | www.blog.radiator.debacle.us
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| | kylewbanks.com
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| | When discussing performance optimization of Unity games, be it 2D or 3D, object pooling is a commonly referred to technique to gain significant improvements. An object pool is essentially a set of pre-instantiated objects that can be recycled when they are no longer in use, and eventually reused as required.
| | kylewbanks.com
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| Most everyone knows that publicly exposing your MonoBehaviour variables in Unity allows you to modify them in the Inspector window of the Unity editor. This is really helpful for tuning and adjusting parameters without having to modify code, and allows you to more easily reuse MonoBehaviour classes across objects wh...