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twiik.net
| | kylewbanks.com
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| | Frequently in Unity you'll see OnMouseDown used to detect clicks on GameObjects. This works fine but it requires a script on the GameObject itself, and may require synchronization within the game when there are many clickable objects.
| | kylewbanks.com
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| | When discussing performance optimization of Unity games, be it 2D or 3D, object pooling is a commonly referred to technique to gain significant improvements. An object pool is essentially a set of pre-instantiated objects that can be recycled when they are no longer in use, and eventually reused as required.
| | www.jeremymorgan.com
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| | Learn how to create an object and move it around in Unity with your keyboard. This is a simple tutorial using a few lines of code.
| | enoent.fr
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| Random musings of a software engineer.