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twiik.net
| | bloeys.com

In Part 3 we setup the basis of our simple path/waypoint system, however we still can't use it easily because the gizmos we used are just simple graphics, so in this post we will create interactive tools in the scene view that we can use to control objects, which we will do using Handles. According to the Unity Docs: "Handles are the 3D controls that Unity uses to manipulate items in the scene view.
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| | davikingcode.com


5.6 parsecs

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| | kylewbanks.com

Frequently in Unity you'll see OnMouseDown used to detect clicks on GameObjects. This works fine but it requires a script on the GameObject itself, and may require synchronization within the game when there are many clickable objects.
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| | manuel.kiessling.net

Some days ago, my son asked me how computer games are made. The result is a simple yet fully-functional 2D space shooter, available on Facebook. Here's how it's done.
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