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twiik.net | ||
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bloeys.com
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| | | | | In Part 3 we setup the basis of our simple path/waypoint system, however we still can't use it easily because the gizmos we used are just simple graphics, so in this post we will create interactive tools in the scene view that we can use to control objects, which we will do using Handles. According to the Unity Docs: "Handles are the 3D controls that Unity uses to manipulate items in the scene view. | |
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kylewbanks.com
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| | | | | Frequently in Unity you'll see OnMouseDown used to detect clicks on GameObjects. This works fine but it requires a script on the GameObject itself, and may require synchronization within the game when there are many clickable objects. | |
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www.blueraja.com
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| | | | | Condemned by the Space Pope | |
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www.milanjovanovic.tech
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| | | Structured logging is a practice where you apply the same message format to all of your application logs. The end result is that all your logs will have a similar structure, allowing them to be easily searched and analyzed. Serilog is a popular logging library in .NET, packed with many features. It provides logging to files, logging to the console, and elsewhere. However, why Serilog is unique is because it comes with support for structured logging out of the box. Let's see how we can install Serilog and... | ||