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sudonull.com | ||
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www.jeremymorgan.com
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| | | | | Learn how to create an object and move it around in Unity with your keyboard. This is a simple tutorial using a few lines of code. | |
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kylewbanks.com
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| | | | | A common requirement for 2D games is to have some sort of fullscreen background, be it a color, sprite, particle system, or anything else, to provide mood and aesthetic to the contents of your game. While a static color can be used to great effect, this post will go over the technique that I use for fullscreen backg... | |
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bloeys.com
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| | | | | In Part 3 we setup the basis of our simple path/waypoint system, however we still can't use it easily because the gizmos we used are just simple graphics, so in this post we will create interactive tools in the scene view that we can use to control objects, which we will do using Handles. According to the Unity Docs: "Handles are the 3D controls that Unity uses to manipulate items in the scene view. | |
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kylewbanks.com
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| | | When discussing performance optimization of Unity games, be it 2D or 3D, object pooling is a commonly referred to technique to gain significant improvements. An object pool is essentially a set of pre-instantiated objects that can be recycled when they are no longer in use, and eventually reused as required. | ||