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varun.ca | ||
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tympanus.net
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| | | | | Learn how to create an interactive shader background effect using React Three Fiber and Drei in four simple steps. | |
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jamie-wong.com
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| | | | | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called | |
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felixrieseberg.com
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| | | | | Tutorial: Using Shadertoy shaders in three.js - with example code using Next.js, Three.js, and React. | |
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seblagarde.wordpress.com
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| | | Version : 1.28 - Living blog - First version was 2 December 2011 This post replace and update a previous post name "Tips, tricks and guidelines for specular cubemap" with information contain in the Siggraph 2012 talk "Local Image-based Lighting With Parallax-corrected Cubemap" available here. Image-based lighting (IBL) is common in game today to simulate... | ||