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varun.ca
| | tympanus.net
1.7 parsecs away

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| | An introduction to Raymarching using the power of Signed Distance Fields (SDFs) and simple lighting to create a liquid shape effect.
| | www.mayerowitz.io
3.4 parsecs away

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| | Demystify shaders with this beginner-friendly guide. Explore fragment shaders, signed distance functions, and metaballs through interactive code examples. Learn how to create beautiful blob animations and effects using just a few lines of code.
| | blog.maximeheckel.com
1.8 parsecs away

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| | A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes.
| | simoncoenen.com
22.5 parsecs away

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| A graphics study of Doom Eternal