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blog.maximeheckel.com
| | tympanus.net
2.7 parsecs away

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| | An introduction to Raymarching using the power of Signed Distance Fields (SDFs) and simple lighting to create a liquid shape effect.
| | kosmonautblog.wordpress.com
3.5 parsecs away

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| | The main goal is to expand our technique to work with multiple volume textures, both from multiple instances of the same signed distance field and different meshes altogether. I will also explore sub-surface scattering and AO.
| | www.mayerowitz.io
4.0 parsecs away

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| | Demystify shaders with this beginner-friendly guide. Explore fragment shaders, signed distance functions, and metaballs through interactive code examples. Learn how to create beautiful blob animations and effects using just a few lines of code.
| | acko.net
18.8 parsecs away

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| Freshly whipped WebGPU, with ice cream