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jamie-wong.com
| | www.opengl-tutorial.org
1.8 parsecs away

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| | Free tutorials for modern Opengl (3.3 and later) in C/C++
| | blog.maximeheckel.com
1.8 parsecs away

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| | A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes.
| | tympanus.net
2.3 parsecs away

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| | An introduction to Raymarching using the power of Signed Distance Fields (SDFs) and simple lighting to create a liquid shape effect.
| | www.boristhebrave.com
17.6 parsecs away

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| How to create a sharp mesh from a function without even trying In part 1 and part 2 of the series, we looked at the Marching Cubes algorithm, and how it can turn any function into a grid based mesh...