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jamie-wong.com
| | www.reedbeta.com
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| | Pixels and polygons and shaders, oh my!
| | alain.xyz
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| | An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering.
| | varun.ca
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| | When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to...
| | everttimberg.io
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| Evert Timberg, Software developer and architect in Toronto