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jamie-wong.com
| | tympanus.net
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| | An introduction to Raymarching using the power of Signed Distance Fields (SDFs) and simple lighting to create a liquid shape effect.
| | www.opengl-tutorial.org
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| | Free tutorials for modern Opengl (3.3 and later) in C/C++
| | varun.ca
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| | When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to...
| | blog.demofox.org
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| Follow me on this train of thought :P 1) There's this thing called super sampling where you render an image at a larger resolution, so that you can properly downsample it to the right size (the size of your screen for instance) to avoid aliasing problems. The problem here is that you are rendering more...