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jamie-wong.com
| | www.reedbeta.com
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| | Pixels and polygons and shaders, oh my!
| | alain.xyz
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| | An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering.
| | www.ronja-tutorials.com
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| | Often when doing VFX you want stuff to stick to the floor. Even when that floor is uneven. Or decals to make existing geometry more interresting, or you want blob shadows on uneven floor, or some other use-cases in the same direction. (note: I used the free "Nature Starter Kit 2" from the Unity Asset store throughout this tutorial) Unity has the concept of a "projector" for that, but I have to admit I dont quite trust them.
| | www.velanstudios.com
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