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jamie-wong.com | ||
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blog.maximeheckel.com
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| | | | | A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes. | |
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alain.xyz
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| | | | | An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering. | |
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www.mayerowitz.io
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| | | | | Demystify shaders with this beginner-friendly guide. Explore fragment shaders, signed distance functions, and metaballs through interactive code examples. Learn how to create beautiful blob animations and effects using just a few lines of code. | |
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ch-st.de
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| | | An introduction to raymarching in C++ with diffuse Phong shading and ASCII-terminal output. | ||