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jamie-wong.com | ||
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www.reedbeta.com
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| | | | Pixels and polygons and shaders, oh my! | |
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alain.xyz
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| | | | An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering. | |
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varun.ca
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| | | | When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to... | |
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everttimberg.io
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| | Evert Timberg, Software developer and architect in Toronto |