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jamie-wong.com
| | blog.maximeheckel.com
1.8 parsecs away

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| | A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes.
| | alain.xyz
2.8 parsecs away

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| | An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering.
| | www.mayerowitz.io
3.0 parsecs away

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| | Demystify shaders with this beginner-friendly guide. Explore fragment shaders, signed distance functions, and metaballs through interactive code examples. Learn how to create beautiful blob animations and effects using just a few lines of code.
| | ch-st.de
9.3 parsecs away

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| An introduction to raymarching in C++ with diffuse Phong shading and ASCII-terminal output.