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jamie-wong.com | ||
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www.opengl-tutorial.org
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| | | | | Free tutorials for modern Opengl (3.3 and later) in C/C++ | |
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blog.maximeheckel.com
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| | | | | A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes. | |
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tympanus.net
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| | | | | An introduction to Raymarching using the power of Signed Distance Fields (SDFs) and simple lighting to create a liquid shape effect. | |
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www.boristhebrave.com
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| | | How to create a sharp mesh from a function without even trying In part 1 and part 2 of the series, we looked at the Marching Cubes algorithm, and how it can turn any function into a grid based mesh... | ||