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alain.xyz | ||
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puye.blog
Let's provide a concise overview of ray tracing. We won't delve into subjects like Monte Carlo and stratified sampling, PBRT, BRDF, rendering equations, denoising techniques, or intricate SDF concepts. In essence, we'll stick to the fundamentals. |
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www.reedbeta.com
Pixels and polygons and shaders, oh my! |
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nelari.us
A devlog of my GPU pathtracer project, where I am writing a physically based pathtracer from scratch using WebGPU. |
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gpfault.net
[AI summary] The article discusses the implementation of particle systems in WebGL 2, covering various enhancements such as dynamic billboard rendering using instancing, sprite textures, and the integration of force fields for more complex particle behaviors. It also details the setup of vertex arrays and buffers for efficient rendering, along with the necessary shader modifications to support these features. |
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