|
You are here |
alain.xyz | ||
| | | | |
machinethink.net
|
|
| | | | | Learn how OpenGL and Metal work by writing your own 3D renderer from scratch | |
| | | | |
www.reedbeta.com
|
|
| | | | | Pixels and polygons and shaders, oh my! | |
| | | | |
puye.blog
|
|
| | | | | Let's provide a concise overview of ray tracing. We won't delve into subjects like Monte Carlo and stratified sampling, PBRT, BRDF, rendering equations, denoising techniques, or intricate SDF concepts. In essence, we'll stick to the fundamentals. | |
| | | | |
reindernijhoff.net
|
|
| | | This shader is a proof of concept to find out if I could create a typical Shadertoy shader, i.e. a shader that renders a non-trivial animated 3D scene, by using a ray tracer instead of the commonly used raymarching techniques. | ||