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alain.xyz
| | puye.blog
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| | Let's provide a concise overview of ray tracing. We won't delve into subjects like Monte Carlo and stratified sampling, PBRT, BRDF, rendering equations, denoising techniques, or intricate SDF concepts. In essence, we'll stick to the fundamentals.
| | nelari.us
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| | A devlog of my GPU pathtracer project, where I am writing a physically based pathtracer from scratch using WebGPU.
| | machinethink.net
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| | Learn how OpenGL and Metal work by writing your own 3D renderer from scratch
| | focalbreeze.wordpress.com
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| Taking a minute Happily curled up alone... Here inmy sweetplace. © Susan Reed Haiku and Photography by Susan Reed in Response to this week's Photography Challenge: Opposities.