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alain.xyz
| | nelari.us
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| | A devlog of my GPU pathtracer project, where I am writing a physically based pathtracer from scratch using WebGPU.
| | www.willusher.io
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| | willpgfx.com
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| | Here we take the work previously presented in Peter Shirley's excellent book, and move it to run entirely on the GPU.
| | chetanjags.wordpress.com
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| Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light...