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nelari.us
| | lisyarus.github.io
5.1 parsecs away

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| | [AI summary] The user has developed a simulation with particles interacting based on physics rules. They implemented a binning system for efficient computation, used parallel processing with compute shaders for sorting and prefix sums, and created a rendering pipeline that includes anti-aliased circles, glowing effects, and point-based rendering for small particles. The simulation is interactive, allowing users to randomize systems, save, and share configurations. The performance is optimized, with the binning step being fast enough to not significantly impact the overall frame rate.
| | learnopengl.com
5.1 parsecs away

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| | Learn OpenGL . com provides good and clear modern 3.3+ OpenGL tutorials with clear examples. A great resource to learn modern OpenGL aimed at beginners.
| | alain.xyz
2.4 parsecs away

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| | An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering.
| | blog.johnnovak.net
38.2 parsecs away

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| Personal blog of John Novak