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nelari.us | ||
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momentsingraphics.de
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| | | | | [AI summary] The text discusses advanced techniques for rendering physically accurate and efficient soft shadows using polygonal and linear lights in real-time ray tracing. It covers methods like projected solid angle sampling, LTC sampling, and MIS heuristics, along with optimizations and applications such as textured lights, IES profiles, and portals. The text also touches on performance considerations and future directions in global illumination. | |
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seblagarde.wordpress.com
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| | | | | Version : 1.67 - Living blog - First version was 4 September 2011 AMD Cubemapgen is a useful tool which allow cubemap filtering and mipchain generation. Sadly, AMD decide to stop the support of it. However it has been made open source [1] and has been upload on Google code repository [2] to be improved... | |
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blog.demofox.org
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| | | | | The images below were path traced using 100,000 samples per pixel, using the sample code provided in this post. Path tracing is a specific type of ray tracing that aims to make photo realistic images by solving something called the rendering equation. Path tracing relies heavily on a method called Monte Carlo integration to get... | |
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pixelesque.net
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| | | [AI summary] The author discusses implementing motion blur in the Imagine software by managing ray samples and avoiding aliasing through random shuffling. | ||