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learnopengl.com | ||
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alain.xyz
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| | | | | A review of material models used in real-time renderers and ray tracing engines. | |
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blog.johnnovak.net
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| | | | | Personal blog of John Novak | |
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diharaw.github.io
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| | | | | As an accompanying piece to my recently released Hybrid Rendering sample, this blog post dives into some of the techniques and optimizations used and will help anyone interested to understand the project. Before going any further let's answer the question "Why hybrid rendering?". In a typical rasterization based rendering pipeline, certain effects such as Global Illumination, Reflections and Soft Shadows have to be approximated using either screen space techniques, offline baking or other approaches which typically lead to less-than-believable results in many cases. | |
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www.adriancourreges.com
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| | | The Metal Gear series achieved world-wide recognition when MetalGearSolid became a best-seller on the original PlayStation almost two ... | ||