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learnopengl.com
| | blog.johnnovak.net
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| | Personal blog of John Novak
| | chetanjags.wordpress.com
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| | Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light...
| | alain.xyz
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| | A review of material models used in real-time renderers and ray tracing engines.
| | www.jakobmaier.at
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| In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials.