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learnopengl.com
| | nelari.us
5.1 parsecs away

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| | A devlog of my GPU pathtracer project, where I am writing a physically based pathtracer from scratch using WebGPU.
| | alain.xyz
2.9 parsecs away

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| | A review of material models used in real-time renderers and ray tracing engines.
| | therealmjp.github.io
2.5 parsecs away

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| | This is part 1 of a series on Spherical Gaussians and their applications for pre-computed lighting. You can find the other articles here: Part 1 -A Brief (and Incomplete) History of Baked Lighting Representations Part 2 -Spherical Gaussians 101 Part 3 -Diffuse Lighting From an SG Light Source Part 4 -Specular Lighting From an SG Light Source Part 5 -Approximating Radiance and Irradiance With SG's
| | c0de517e.com
26.4 parsecs away

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| Angelo Pesce's homepage & blog on computers, graphics and other things.