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learnopengl.com | ||
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nelari.us
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| | | | | A devlog of my GPU pathtracer project, where I am writing a physically based pathtracer from scratch using WebGPU. | |
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alain.xyz
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| | | | | A review of material models used in real-time renderers and ray tracing engines. | |
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therealmjp.github.io
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| | | | | This is part 1 of a series on Spherical Gaussians and their applications for pre-computed lighting. You can find the other articles here: Part 1 -A Brief (and Incomplete) History of Baked Lighting Representations Part 2 -Spherical Gaussians 101 Part 3 -Diffuse Lighting From an SG Light Source Part 4 -Specular Lighting From an SG Light Source Part 5 -Approximating Radiance and Irradiance With SG's | |
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c0de517e.com
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| | | Angelo Pesce's homepage & blog on computers, graphics and other things. | ||