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learnopengl.com
| | www.wedesoft.de
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| | OpenGL Visualization with LWJGL
| | therealmjp.github.io
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| | This is part 1 of a series on Spherical Gaussians and their applications for pre-computed lighting. You can find the other articles here: Part 1 -A Brief (and Incomplete) History of Baked Lighting Representations Part 2 -Spherical Gaussians 101 Part 3 -Diffuse Lighting From an SG Light Source Part 4 -Specular Lighting From an SG Light Source Part 5 -Approximating Radiance and Irradiance With SG's
| | alain.xyz
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| | A review of material models used in real-time renderers and ray tracing engines.
| | raphlinus.github.io
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| Update 2020-05-22: A new section on forward progress has been added, and the discussion of synchronized shuffles has been improved.