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therealmjp.github.io
| | seblagarde.wordpress.com
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| | Version : 1.31 - Living blog - First version was 2 August 2011 With permission of my company : Dontnod entertainment http://www.dont-nod.com/ This last year sees a growing interest for physically based rendering. Physically based shading simplify parameters control for artists, allow more consistent look under different lighting condition and have better realistic look. As...
| | blog.42yeah.is
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| | leifnode.com
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| | I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global
| | danangell.com
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| The intention is to force myself to get a small taste of a bunch of new programming languages and programming paradigms. Since I was late to the party I rushed through the first 4 problems in languages I'm familiar with. But for day 5 I solved the daily problem with MIPS assembly. I look forward to learning and writing Common Lisp, Haskell, Prolog, and many more languages. One hope I have is to complete a problem in GLSL. I'm already somewhat familiar with GLSL, but given its intended purpose it should be a true feat if it works.