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therealmjp.github.io | ||
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blog.42yeah.is
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| | | | | [AI summary] A deep dive into rendering graphics techniques using spherical harmonics and precomputed radiance transfer to achieve real-time, global illumination on diffuse surfaces. | |
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solid-angle.blogspot.com
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| | | | | A while ago Jon Greenberg brought up the idea of accumulating lighting in screen space using spherical harmonics, in a blog entry entitled "... | |
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seblagarde.wordpress.com
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| | | | | Version : 1.31 - Living blog - First version was 2 August 2011 With permission of my company : Dontnod entertainment http://www.dont-nod.com/ This last year sees a growing interest for physically based rendering. Physically based shading simplify parameters control for artists, allow more consistent look under different lighting condition and have better realistic look. As... | |
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gpfault.net
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| | | [AI summary] The article discusses the implementation of particle systems in WebGL 2, covering various enhancements such as dynamic billboard rendering using instancing, sprite textures, and the integration of force fields for more complex particle behaviors. It also details the setup of vertex arrays and buffers for efficient rendering, along with the necessary shader modifications to support these features. | ||