Explore >> Select a destination


You are here

blog.42yeah.is
| | therealmjp.github.io
3.4 parsecs away

Travel
| | This is part 1 of a series on Spherical Gaussians and their applications for pre-computed lighting. You can find the other articles here: Part 1 -A Brief (and Incomplete) History of Baked Lighting Representations Part 2 -Spherical Gaussians 101 Part 3 -Diffuse Lighting From an SG Light Source Part 4 -Specular Lighting From an SG Light Source Part 5 -Approximating Radiance and Irradiance With SG's
| | thenumb.at
3.1 parsecs away

Travel
| |
| | alain.xyz
3.3 parsecs away

Travel
| | An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering.
| | almostsuremath.com
37.3 parsecs away

Travel
| In today's post, I investigate a simple recurrence relation and show how it is possible to describe its behaviour asymptotically at large times. The relation describing how the series evolves at a time n will depend both on its value at the earlier time n/2 and on whether n is even or odd, which, as...