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blog.42yeah.is | ||
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therealmjp.github.io
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| | | | | This is part 1 of a series on Spherical Gaussians and their applications for pre-computed lighting. You can find the other articles here: Part 1 -A Brief (and Incomplete) History of Baked Lighting Representations Part 2 -Spherical Gaussians 101 Part 3 -Diffuse Lighting From an SG Light Source Part 4 -Specular Lighting From an SG Light Source Part 5 -Approximating Radiance and Irradiance With SG's | |
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alain.xyz
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| | | | | An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering. | |
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jamie-wong.com
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| | | | | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called | |
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www.kuniga.me
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| | | NP-Incompleteness: Introduction to quantum computing and the Deutsch-Jozsa Algorithm | ||