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chetanjags.wordpress.com | ||
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simonstechblog.blogspot.com
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| | | | | [ Updated on 25-2-2013 : added a paragraph about lowering the voxel update frequency for faster dynamic update. The demo also added a combo... | |
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seblagarde.wordpress.com
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| | | | | Version : 1.28 - Living blog - First version was 2 December 2011 This post replace and update a previous post name "Tips, tricks and guidelines for specular cubemap" with information contain in the Siggraph 2012 talk "Local Image-based Lighting With Parallax-corrected Cubemap" available here. Image-based lighting (IBL) is common in game today to simulate... | |
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placeholderart.wordpress.com
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| | | | | In this post I will cover implementing and optimizing runtime environment map filtering for image based lighting (IBL). Before we get started, this approach is covered in depth in Real Shading in Unreal Engine 4and Moving Frostbite to Physically Based Rendering, you should really check them out if you want more background and information than... | |
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www.adriancourreges.com
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| | | DOOM pioneered fundamental changes in game design and mechanics back in 1993, it was a world-wide phenomenon which propelled to fame iconic figures ... | ||