Explore >> Select a destination


You are here

placeholderart.wordpress.com
| | auzaiffe.wordpress.com
3.2 parsecs away

Travel
| | In this blog post, you will find an implementation for importance sampling a VNDF (GGX-Smith) isotropic distribution that is 15% faster than the current state of the art and doesn't require building a local basis. Here is the HLSL implementation: float3 sample_vndf_isotropic(float2 u, float3 wi, float alpha, float3 n) { // decompose the floattor in...
| | seblagarde.wordpress.com
1.4 parsecs away

Travel
| | Version : 1.67 - Living blog - First version was 4 September 2011 AMD Cubemapgen is a useful tool which allow cubemap filtering and mipchain generation. Sadly, AMD decide to stop the support of it. However it has been made open source [1] and has been upload on Google code repository [2] to be improved...
| | chetanjags.wordpress.com
1.4 parsecs away

Travel
| | Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light...
| | piccalil.li
26.2 parsecs away

Travel
| Kevin is back with the follow up to part one of this series. This time, Kevin goes deep on how functional the newer colour capabilities are in practice to hopefully, encourage more designers to use their browser more often.