/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

auzaiffe.wordpress.com
| | interplayoflight.wordpress.com

Recently, I've been playing Metro: Exodus on Series X a second time, after the enhanced edition was released, just to study the new raytraced GI the developers added to the game (by the way, the game is great and worth playing anyway). What makes this a bigger achievement is that the game runs at 60fps...
3.5 parsecs

Travel
| |
| | momentsingraphics.de


4.1 parsecs

Travel
| |
| | mynameismjp.wordpress.com

A common part of most HDR rendering pipelines is some form of average luminance calculation. Typically it's used to implement Reinhard's method of image calibration, which is to map the geometric mean of luminance (log average) to some "key value". This, combined with some time-based adaptation, allows for a reasonable approximation of auto-exposure or human...
4.9 parsecs

Travel
| |
| | www.opengl-tutorial.org

Free tutorials for modern Opengl (3.3 and later) in C/C++
27.4 parsecs

Travel
|