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auzaiffe.wordpress.com | ||
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seblagarde.wordpress.com
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| | | | | The slides of my talk "Physically-Based Materials: Where Are We?" in the open real-time rendering course at Siggraph 2017 are available here: http://openproblems.realtimerendering.com/s2017/index.html This talk is about current state of the art of physically based material in real time rendering and what could be done in the future. Often people tend to say that material... | |
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jwsteachingandlearning.wordpress.com
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| | | | | Much has been written on the value about Barak Rosenshine's 'Principles of Instruction' (2012) so there is no needfor me to add much more to this except by sharing the following: some ways of accessing histen principles (or seventeen if you read further on), some opinions on why this is a 'must-read' for teachers from... | |
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interplayoflight.wordpress.com
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| | | | | Recently, I've been playing Metro: Exodus on Series X a second time, after the enhanced edition was released, just to study the new raytraced GI the developers added to the game (by the way, the game is great and worth playing anyway). What makes this a bigger achievement is that the game runs at 60fps... | |
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advances.realtimerendering.com
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| | | [AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions. | ||