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| | auzaiffe.wordpress.com
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| | In this blog post, you will find an implementation for importance sampling a VNDF (GGX-Smith) isotropic distribution that is 15% faster than the current state of the art and doesn't require building a local basis. Here is the HLSL implementation: float3 sample_vndf_isotropic(float2 u, float3 wi, float alpha, float3 n) { // decompose the floattor in...
| | marctenbosch.com
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| | blog.wolfire.com
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| | raphlinus.github.io
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| This post is an update to 2D Graphics on Modern GPU, just over a year ago. How time flies!