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| | placeholderart.wordpress.com
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| | Implementing a Physically Based Camera Understanding Exposure Manual Exposure The first post in the series described the three key properties of exposure: Aperture (N), Shutter Speed (t), and ISO (S). In this post we will implement manual exposure, meaning that all 3 values are provided by the application or user. Once again this series of...
| | benhouston3d.com
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| | With Physically-based Rendering (PBR) becoming the new standard, we need a simple standard interchange format.
| | belcour.github.io
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| | wassimulator.com
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| Blogpost explaining how the game was made.