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seblagarde.wordpress.com
| | belcour.github.io
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| | placeholderart.wordpress.com
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| | Implementing a Physically Based Camera Understanding Exposure Manual Exposure The first post in the series described the three key properties of exposure: Aperture (N), Shutter Speed (t), and ISO (S). In this post we will implement manual exposure, meaning that all 3 values are provided by the application or user. Once again this series of...
| | blog.wolfire.com
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| | www.jakobmaier.at
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| In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials.