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seblagarde.wordpress.com | ||
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placeholderart.wordpress.com
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| | | | | Implementing a Physically Based Camera Understanding Exposure Manual Exposure The first post in the series described the three key properties of exposure: Aperture (N), Shutter Speed (t), and ISO (S). In this post we will implement manual exposure, meaning that all 3 values are provided by the application or user. Once again this series of... | |
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benhouston3d.com
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| | | | | With Physically-based Rendering (PBR) becoming the new standard, we need a simple standard interchange format. | |
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belcour.github.io
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wassimulator.com
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| | | Blogpost explaining how the game was made. | ||