|
You are here |
seblagarde.wordpress.com | ||
| | | | |
belcour.github.io
|
|
| | | | | ||
| | | | |
placeholderart.wordpress.com
|
|
| | | | | Implementing a Physically Based Camera Understanding Exposure Manual Exposure The first post in the series described the three key properties of exposure: Aperture (N), Shutter Speed (t), and ISO (S). In this post we will implement manual exposure, meaning that all 3 values are provided by the application or user. Once again this series of... | |
| | | | |
blog.wolfire.com
|
|
| | | | | ||
| | | | |
www.jakobmaier.at
|
|
| | | In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials. | ||