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lea.codes
| | www.jendrikillner.com

[AI summary] This article covers graphics programming topics including implementing printf in shaders, generating simplex noise, portability of noise calculations across GPUs, and a job posting for an Unreal Developer at Threedy.
1.9 parsecs

Travel
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| | jamie-wong.com

[AI summary] The author explains how to render metaballs using WebGL by leveraging the GPU for parallel pixel computation through the OpenGL programmable pipeline.
0.7 parsecs

Travel
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| | aerotwist.com

[AI summary] This article introduces shaders in the context of WebGL and Three.js, explaining their role in rendering 3D graphics and providing basic examples of vertex and fragment shaders.
0.5 parsecs

Travel
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| | webglfundamentals.org

What's a shader and what's GLSL
7.2 parsecs

Travel
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