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lea.codes
| | jamie-wong.com
0.7 parsecs away

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| | [AI summary] Jamie Wong's blog post details the process of rendering metaballs using WebGL, explaining the OpenGL programmable pipeline, shaders, and techniques for transferring data from the CPU to the GPU.
| | www.jendrikillner.com
1.9 parsecs away

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| | [AI summary] This article covers graphics programming topics including implementing printf in shaders, generating simplex noise, portability of noise calculations across GPUs, and a job posting for an Unreal Developer at Threedy.
| | aerotwist.com
0.5 parsecs away

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| | [AI summary] This article introduces shaders in the context of WebGL and Three.js, explaining their role in rendering 3D graphics and providing basic examples of vertex and fragment shaders.
| | www.codeslow.com
10.1 parsecs away

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| Some weeks ago I started looking at using Rust for making a 64K intro. I started out by making a minimal window app that takes up only 3....