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lea.codes | ||
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3zanders.co.uk
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| | | | | A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen. | |
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gist.github.com
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| | | | | An example of using OpenGL shaders (and indexed drawing) in Nim - nim_opengl_shader_example.nim | |
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aerotwist.com
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| | | | | [AI summary] This article introduces shaders in the context of WebGL and Three.js, explaining their role in rendering 3D graphics and providing basic examples of vertex and fragment shaders. | |
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arcan-fe.com
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| | | This is the first article out of two where I will go through what I consider to be the relevant Xorg feature set, and compare it, point by point, to how the corresponding solution or category works in Arcan. This article will solely focus on the Display Server set of features and how they relate... | ||