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| | www.jendrikillner.com
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| | [AI summary] This article covers graphics programming topics including implementing printf in shaders, generating simplex noise, portability of noise calculations across GPUs, and a job posting for an Unreal Developer at Threedy.
| | jamie-wong.com
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| | [AI summary] The author explains how to render metaballs using WebGL by leveraging the GPU for parallel pixel computation through the OpenGL programmable pipeline.
| | aerotwist.com
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| | [AI summary] This article introduces shaders in the context of WebGL and Three.js, explaining their role in rendering 3D graphics and providing basic examples of vertex and fragment shaders.
| | webglfundamentals.org
9.0 parsecs away

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| What's a shader and what's GLSL