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lea.codes
| | jamie-wong.com
0.7 parsecs away

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| | [AI summary] The author explains how to render metaballs using WebGL by leveraging the GPU for parallel pixel computation through the OpenGL programmable pipeline.
| | 3zanders.co.uk
0.5 parsecs away

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| | A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen.
| | www.jendrikillner.com
1.9 parsecs away

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| | [AI summary] This article covers graphics programming topics including implementing printf in shaders, generating simplex noise, portability of noise calculations across GPUs, and a job posting for an Unreal Developer at Threedy.
| | webglfundamentals.org
7.2 parsecs away

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| What's a shader and what's GLSL