|
You are here |
lea.codes | ||
| | | | |
jamie-wong.com
|
|
| | | | | [AI summary] Jamie Wong's blog post details the process of rendering metaballs using WebGL, explaining the OpenGL programmable pipeline, shaders, and techniques for transferring data from the CPU to the GPU. | |
| | | | |
gist.github.com
|
|
| | | | | An example of using OpenGL shaders (and indexed drawing) in Nim - nim_opengl_shader_example.nim | |
| | | | |
aerotwist.com
|
|
| | | | | ||
| | | | |
jamie-wong.com
|
|
| | | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called | ||