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www.jendrikillner.com
| | www.reedbeta.com
1.7 parsecs away

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| | Pixels and polygons and shaders, oh my!
| | lea.codes
1.9 parsecs away

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| | A short tutorial on WebGL and Shaders
| | leifnode.com
3.3 parsecs away

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| | I've been looking at a lot of resources on current rendering algorithms to get nice looking real-time graphics and thought that it's time that I actually go and
| | www.joelotter.com
27.5 parsecs away

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| The game development landscape has changed significantly over the last few years (understatement of the century, but whatever). One of the most significant of these changes , especially for game developers - though it's one that often goes unnoticed - is the riseof screen resolution and aspect ratio fragmentation.