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www.jendrikillner.com
| | lea.codes
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| | A short tutorial on WebGL and Shaders
| | timur.hu
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| | In the previous post I gave a brief introduction on what mesh and task shaders are from the perspective of application developers. Now it's time to dive deeper and talk about how mesh shaders are implemented in a Vulkan driver on AMD HW. Note that everything I discuss here is based on my experience and understanding as I was working on mesh shader support in RADV and is already available as public information in open source driver code. The goal of this blog post is to elaborate on how mesh shaders are i...
| | www.jakobmaier.at
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| | Writing a cool little raytracer to generate sick wallpapers (and practice C programming as well as learn more about computer graphics).
| | dthompson.us
15.5 parsecs away

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| [AI summary] The article discusses the current limitations of WebAssembly Garbage Collection (Wasm GC) in the context of real-time graphics programming, particularly with WebGL. While Wasm GC offers benefits like smaller binaries and better integration, it faces performance issues when handling binary data manipulation, which is critical for real-time graphics. The author explores these challenges and suggests that Wasm GC needs improvements to be on par with linear memory for such use cases.