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wassimulator.com
| | www.jendrikillner.com

[AI summary] This article covers graphics programming topics including implementing printf in shaders, generating simplex noise, portability of noise calculations across GPUs, and a job posting for an Unreal Developer at Threedy.
3.7 parsecs

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| | belcour.github.io

Classical microfacets Iridescent microfacets Goniochromatic effects
5.3 parsecs

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| | www.jakobmaier.at

Writing a cool little raytracer to generate sick wallpapers (and practice C programming as well as learn more about computer graphics).
3.0 parsecs

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| | maniacalrobot.co.uk


25.3 parsecs

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