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wassimulator.com
| | www.jendrikillner.com
3.7 parsecs away

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| | [AI summary] This article covers graphics programming topics including implementing printf in shaders, generating simplex noise, portability of noise calculations across GPUs, and a job posting for an Unreal Developer at Threedy.
| | benschmidt.org
5.9 parsecs away

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| | brutalism.rs
6.8 parsecs away

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| | BRU-12 is a research project for performing realtime processing on volumetric 3D models and presenting them as meshes ready for rendering. The toolchain consists of Cinder and OpenVDB.OpenVDB is an industrial-grade data structure used for parallel processing of very large amounts of volumetric ("voxel") data. It's not really intended to be used for real-time rendering, but its design (and performance!) was interesting to me so I decided to try to implement a simple data pipeline on top of it.
| | effinghammoves.com
24.0 parsecs away

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| https://georgiawildlife.blog/2025/02/28/georgia-fishing-report-february-28-2025/