Explore >> Select a destination


You are here

3zanders.co.uk
| | kylewbanks.com
1.4 parsecs away

Travel
| | OpenGL is pretty much the gold standard for any kind of graphics work, from desktop GUIs to games to mobile applications and even the web, I can almost guarantee you've viewed something rendered by OpenGL today. However, regardless of how popular and useful OpenGL is, it can be quite intimidating to get started comp...
| | lea.codes
1.0 parsecs away

Travel
| | A short tutorial on WebGL and Shaders
| | gist.github.com
1.5 parsecs away

Travel
| | An example of using OpenGL shaders (and indexed drawing) in Nim - nim_opengl_shader_example.nim
| | csantosbh.wordpress.com
30.0 parsecs away

Travel
| This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable...