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3zanders.co.uk | ||
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kylewbanks.com
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| | | | | OpenGL is pretty much the gold standard for any kind of graphics work, from desktop GUIs to games to mobile applications and even the web, I can almost guarantee you've viewed something rendered by OpenGL today. However, regardless of how popular and useful OpenGL is, it can be quite intimidating to get started comp... | |
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lea.codes
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| | | | | A short tutorial on WebGL and Shaders | |
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gist.github.com
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| | | | | An example of using OpenGL shaders (and indexed drawing) in Nim - nim_opengl_shader_example.nim | |
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csantosbh.wordpress.com
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| | | This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable... | ||