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hereket.com
| | 3zanders.co.uk
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| | A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen.
| | www.nicktasios.nl
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| | In this series of posts, I am going to create a clone of the classic arcade game, space invaders, in C++ using only a few dependencies. In this post I will set up the required OpenGL shaders to draw a
| | gist.github.com
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| | An example of using OpenGL shaders (and indexed drawing) in Nim - nim_opengl_shader_example.nim
| | varun.ca
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| When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to...