/explore
|
You are here |
hereket.com | ||
| | | | |
3zanders.co.uk
A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen. |
|
| | | | | ||
| | | | |
www.nicktasios.nl
In this series of posts, I am going to create a clone of the classic arcade game, space invaders, in C++ using only a few dependencies. In this post I will set up the required OpenGL shaders to draw a |
|
| | | | | ||
| | | | |
gist.github.com
An example of using OpenGL shaders (and indexed drawing) in Nim - nim_opengl_shader_example.nim |
|
| | | | | ||
| | | | |
csantosbh.wordpress.com
This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable... |
|
| | | |||