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hereket.com
| | 3zanders.co.uk

A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen.
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| | www.nicktasios.nl

In this series of posts, I am going to create a clone of the classic arcade game, space invaders, in C++ using only a few dependencies. In this post I will set up the required OpenGL shaders to draw a
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| | gist.github.com

An example of using OpenGL shaders (and indexed drawing) in Nim - nim_opengl_shader_example.nim
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| | csantosbh.wordpress.com

This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable...
16.8 parsecs

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