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asahilinux.org | ||
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rosenzweig.io
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www.khronos.org
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| | | | | Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing | |
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timur.hu
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| | | | | NGG (Next Generation Geometry) is the technology that is responsible for any vertex and geometry processing in AMD RDNA GPUs. I decided to do a write-up about my experience implementing it in RADV, which is the Vulkan driver used by many Linux systems, including the Steam Deck. I will also talk about shader culling on RDNA GPUs. | |
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csantosbh.wordpress.com
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| | | This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable... | ||