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rosenzweig.io | ||
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bryananthonio.com
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| | | | | Sharing key insights on how computers work, from logic gates and binary arithmetic to assembly languages. | |
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timur.hu
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| | | | | Mesh and task shaders (amplification shaders in D3D jargon) are a new way to process geometry in 3D applications. First proposed by NVidia in 2018 and initially available in the "Turing" series, they are now supported on RDNA2 GPUs and are part of the D3D12 API. There is also an extension in Vulkan (and a vendor-specific one in OpenGL). This post is about what mesh shadig is and next time I'm going to talk about how mesh/task shaders are implemented on the driver side. | |
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www.reedbeta.com
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| | | | | Pixels and polygons and shaders, oh my! | |
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www.nayuki.io
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| | | [AI summary] The user has provided a comprehensive overview of the x86 architecture, covering topics such as basic arithmetic operations, control flow with jumps and conditionals, memory addressing modes, the stack and calling conventions, advanced instructions like SSE, virtual memory, and differences between x86-32 and x86-64. The user is likely looking for a summary or clarification of the x86 architecture, possibly for learning purposes or to reinforce their understanding. | ||