Explore >> Select a destination


You are here

pagefault.se
| | hereket.com
3.3 parsecs away

Travel
| |
| | gist.github.com
4.0 parsecs away

Travel
| | An example of using OpenGL shaders (and indexed drawing) in Nim - nim_opengl_shader_example.nim
| | www.jendrikillner.com
2.5 parsecs away

Travel
| | [AI summary] This article covers graphics programming topics including implementing printf in shaders, generating simplex noise, portability of noise calculations across GPUs, and a job posting for an Unreal Developer at Threedy.
| | raphlinus.github.io
22.8 parsecs away

Travel
| This post is an update to 2D Graphics on Modern GPU, just over a year ago. How time flies!