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anteru.net | ||
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pixeljetstream.blogspot.com
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| | | | | Hi, while gathering public material on how the hardware works, I tried to create a compressed architecture image. It is based on images and ... | |
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therealmjp.github.io
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| | | | | It is no secret that we tend to have a bit of a problem with shader permutations in real-time graphics. It's such a bad problem that it not only affects graphics programmers, but also trickles down to all of the other content creators that use an engine. If you don't believe me, just go ahead and search for "unreal compiling shaders meme" on Google images and see what comes up. There are many great ones to choose from, but personally I am a bit partial to this one: | |
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lwn.net
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| | | | | [AI summary] The article provides an in-depth overview of the modern Linux graphics stack, focusing on the transition from OpenGL to Vulkan. It highlights the complexity and verbosity of Vulkan, the role of the graphics pipeline, and the importance of the scene graph in rendering. The article also discusses the challenges of managing multiple GPUs, the use of macros to simplify Vulkan code, and the benefits of using higher-level APIs like OpenGL for simpler applications. | |
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theshamblog.com
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| | | I built a computer! A very primitive one, made out of breadboards, bare wire, and logic gates. But it's fully functioning, it looks awesome, and unlike the staggering complexity of modern processor... | ||